Some examples of what was made using the plugin

For our project Guano, I had to implement, document and make tools using Voxel Plugin, to allow the Level Designers to make islands and caverns freely.

What I did in the project with the plugin:

  • Implementing Voxel Plugin 2.0
  • Making Landmass and Foliage Brushes
  • Making Sculpting tools to modify the voxel landscape
  • Optimizing the Plugin in the project
  • Documenting all the tools and making Quick Use Guides

The voxel materials and some of the optimization was made by Jakob Bouchard

Voxel Brushes

Sculpting Tools

Creates and Adds a spherical mass to the surface

Manipulate the Existing Surface by raising/lowering the surface level

Levels and flattens the surface

Documentation

Quick Guide:

  • Quick and Simplified explanations of the basic elements
  • Tutorials on how to use the tools
  • Known bugs and current issues

Voxel Plugin Documentation

When i started working with the plugin, the official documentation was very incomplete and almost non-existant. So as i was working, i started making a internal documentation on the plugin for the team to use

  • Detailed documentation on the plugin
  • Lexicon of terms
  • Explanations of Nodes
  • Breakdown of Graph Design and Graph Flow
  • More useful info to understand how it works

Project Graphs

  • Breakdown of each graphs I made
  • Explanation on the nodes used
  • Detailed breakdown of the project structure