The Last Levelbender

THE ASSIGNEMENT

Make a Level Design concept inspired by any piece of media.

OUR INSPIRATION:

Each of the four members of the team picked a different element to make a level on: Air, Water, Earth and Fire. I was in charge of the Earth Level.

The game mechanics in this level:

My Role: Level Design, Earth Level

inspirations

EARTH KINGDOM MOUNTAINS: The Level starts at the bottom of a mountain, and the player must climb its side to reach the entrance to a temple hidden into the Mountain.

AVATAR KYOSHI: To prove themselves a Worthy Earth Bender, the player must defeat a spiritual version of Avatar Kyoshi. The temple is garded by some Kyoshi Warriors that try to stop the player from entering their temple

CRYSTAL CATACOMBS: Inspired by the Crystal Catacombs under the Earth Kingdom Castle, the Level ends in a crystal cavern. Its in a room like this one that the player fights against Kyoshi.

PART 1: The Climb

The player climbs on a rocky mountain side to reach the Temple Entrance at the top. Some Kyoshi warriors are guarding the way.

PART 2: The Cave

After entering the temple, the player then has to go through a short cavern-like corridor, where they will encounter a few more Kyoshi Warriors and a few obstacles.

PART 3: The Kyoshi Fight

After the corridor, the player enters the Boss room where they will fight Avatar Kyoshi’s spiritual form. Kyoshi is standing on a big pillar at the center of a cylinder cavern.

The rest of the team:

Each members of the team worked on a different level, and everyone collaborated as a group to make a quick prototype of the character controller. Since the focus of the project was the level design and blocking, the mechanics were not polished nor worked on much.