THE ASSIGNEMENT
Make a Level Design concept inspired by any piece of media.
OUR INSPIRATION:

Each of the four members of the team picked a different element to make a level on: Air, Water, Earth and Fire. I was in charge of the Earth Level.
The game mechanics in this level:
My Role: Level Design, Earth Level
inspirations

EARTH KINGDOM MOUNTAINS: The Level starts at the bottom of a mountain, and the player must climb its side to reach the entrance to a temple hidden into the Mountain.
PART 1: The Climb
The player climbs on a rocky mountain side to reach the Temple Entrance at the top. Some Kyoshi warriors are guarding the way.

PART 2: The Cave
After entering the temple, the player then has to go through a short cavern-like corridor, where they will encounter a few more Kyoshi Warriors and a few obstacles.

PART 3: The Kyoshi Fight
After the corridor, the player enters the Boss room where they will fight Avatar Kyoshi’s spiritual form. Kyoshi is standing on a big pillar at the center of a cylinder cavern.

The rest of the team:
Each members of the team worked on a different level, and everyone collaborated as a group to make a quick prototype of the character controller. Since the focus of the project was the level design and blocking, the mechanics were not polished nor worked on much.
- Jakob Bouchard, Air Level.
- Cédric Laroche, Water Level.
- Vincent Nadeau, Fire Level.






