Project Bloom is a school project that was realized over the course of a semester with a team of 8 students. Our prompt was to create a single tutorial-style level that was inspired by the character controller of the Doomslayer from the game DOOM: Eternals.
My Role: Level Design
First Section: Tutorial Area
- Learn the mechanics in a Linear way
- Ends in a open room to test the mechanics openly
Second Section: The Towers
Made in collaboration with Camille Boudreault
- Ramp up the challenge
- Vertical Level Design to utilise the grappling hook mechanic
- Goal: Eleminate all the ennemies
The team
- Sasha Fortier, Level Design
- Vincent Nadeau, CCC & Gameplay
- Audrey Langlois, CCC & Audio
- Caroline Forget, CCC & AI
- Camille Boudreault, AI, Level Design & VFX Artist
- Raphaelle Raymond, Rigging & Animation
- Alex Savoie-Laflamme, Character & Prop artist
- Nicolas Lévesque, Environnement artist












