Project Bloom

Project Bloom is a school project that was realized over the course of a semester with a team of 8 students. Our prompt was to create a single tutorial-style level that was inspired by the character controller of the Doomslayer from the game DOOM: Eternals.

My Role: Level Design

First Section: Tutorial Area

  • Learn the mechanics in a Linear way
  • Ends in a open room to test the mechanics openly

Second Section: The Towers

Made in collaboration with Camille Boudreault

  • Ramp up the challenge
  • Vertical Level Design to utilise the grappling hook mechanic
  • Goal: Eleminate all the ennemies
The team